Software Engineer II - C++/Rust
Company: The Walt Disney Company (Germany) GmbH
Location: Seattle
Posted on: June 2, 2025
Job Description:
On any given day at Disney Entertainment & ESPN Technology,
we're reimagining ways to create magical viewing experiences for
the world's most beloved stories while also transforming Disney's
media business for the future. Whether that's evolving our
streaming and digital products in new and immersive ways, powering
worldwide advertising and distribution to maximize flexibility and
efficiency, or delivering Disney's unmatched entertainment and
sports content, every day is a moment to make a difference to
partners and to hundreds of millions of people around the world.A
few reasons why we think you'd love working for Disney
Entertainment & ESPN Technology
- Building the future of Disney's media business: DE&E
Technologists are designing and building the infrastructure that
will power Disney's media, advertising, and distribution businesses
for years to come.
- Reach & Scale: The products and platforms this group builds and
operates delight millions of consumers every minute of every day -
from Disney+ and Hulu, to ABC News and Entertainment, to ESPN and
ESPN+, and much more.
- Innovation: We develop and execute groundbreaking products and
techniques that shape industry norms and enhance how audiences
experience sports, entertainment & news.The Product & Data
Engineering team is responsible for end-to-end development for
Disney's world-class consumer-facing products, including streaming
platforms Disney+, Hulu, and ESPN+, and digital products &
experiences across ESPN, Marvel, Disney Studios, NatGeo, and ABC
News. The team drives innovation at scale for millions of consumers
around the world across Apple, Android, Smart TVs, game consoles,
and the web, with our platforms powering core experiences like
personalization, search, messaging and data.As part of the Living
Room Devices, Native Client Platform Rust Client Application
Engineering Team, you will help us push the boundaries of what is
possible on some of the most interesting 10-foot devices in the
marketplace! You'll be part of the team that builds our
Direct-to-Consumer client apps, such as Disney+, Star+, ESPN and
Hulu on a wide range of devices supported by our Native Client
Platform. Best of all, you'll get to build these apps in Rust!We're
looking for a Software Engineer II who has experience in Rust and
comes from a C/C++ background, who knows how to write cross
platform code, and is ready to push the boundaries of UX on our
custom in-house runtime to provide the best app experiences for our
viewers on devices across the varying spectrum from set-top boxes
to modern game consoles.***This is an on-site position and must sit
in one of our technology offices listed aboveResponsibilities:
- Bring journey-level native engineering skills to be a critical
member of a team of engineers responsible for building our client
application experiences in Rust.
- Contribute to the development of new application features from
on-boarding to browse UI/UX experiences, analytics, video playback
UI/UX and much more. If you see it on screen, you'll likely have a
chance to work on it in code.
- Work with hardware manufacturing partners to vet new hardware
from a client application perspective.
- Collaborate closely with our Native Client Platform Core
engineering team, services engineering teams and product owners to
help understand and explain device limitations and
requirements.Basic Qualifications:
- Candidates should have 3+ years of C/C++ experience on embedded
systems and/or writing portable multi-platform code, with 1-2+
years of personal or professional Rust experience.
- Understanding of various chip architectures and what features
they support.
- Experience using build runners / compilation tools for
multi-platform projects.
- Bachelor's degree in computer science, Information Systems,
Software, Electrical or Electronics Engineering, or comparable
field of study, and/or equivalent work experiencePreferred
Qualifications:
- Experience working on user interface-level code with knowledge
of common patterns, architectures and approaches to present a data
driven UX to viewers.
- Familiarity with set-top box development and specialized SoCs
from manufacturers like Broadcom, MediaTek, SigmaTel, etc.
- Graphics experience with OpenGL/EGL, OpenGL ES, Vulkan, Metal,
etc.
- Cross device dependency management
- Game engines and game engine technologies
- Internals of browser technology such as Webkit, WPE, Chromium,
Cobalt#DisneyTechThe hiring range for this position in San
Francisco is $125,800 - $168,700 per year, in New York City and
Seattle is $120,300 - $161,300, and Santa Monica is $114,900 -
$154,100 per year. The base pay actually offered will take into
account internal equity and also may vary depending on the
candidate's geographic region, job-related knowledge, skills, and
experience among other factors. A bonus and/or long-term incentive
units may be provided as part of the compensation package, in
addition to the full range of medical, financial, and/or other
benefits, dependent on the level and position offered.
#J-18808-Ljbffr
Keywords: The Walt Disney Company (Germany) GmbH, Tacoma , Software Engineer II - C++/Rust, IT / Software / Systems , Seattle, Washington
Didn't find what you're looking for? Search again!
Loading more jobs...